3D interface created using fractals, which seeks the pleasure involved in playing with them. Browsing the material based on its structure introduces us to audiovisual content that illustrates this concept. Fractal is the infinite iteration of a simple process. A fractal object can be recognised by the high degree of similarity between its parts, i.e. an object has a specific form, and if we increase the zoom we can see that the same form repeats itself, and if we increase again it does so again, and so on, according to the theory, ad infinitum. Until the twentieth century, the study of geometry was based on the theories of Euclid (3rd century BC) on dimensions: a point has zero dimensions, a line has one dimension, a plane has two dimensions (which can go in two directions) and a cube has three dimensions (x, y and, z). However, cases began to appear in which this type of geometry did not provide satisfactory answers. During the nineteenth century, new mathematical theories were developed that called the accepted principles into question. This led to the birth of hyperbolic geometry, the ellipse, topology and fractal geometry.

A fractal form is and object that is the result of the repetition (iteration) of a mathematical operation (a function). This description of "complex" models by Fractal geometry, which are beyond the scope of the laws of Euclidean geometry, can be used to understand the models of organisation that can be found in nature, which are apparently chaotic (the most frequently mentioned are the leaf of a fern, a snowflake, clouds, blood vessels or a coastline).
In this project, fractals are considered intuitively, seeking the pleasure involved in playing with them, the manipulation of material based on its structure and the production of audiovisual content illustrating this concept.